![]() ![]() I can correct the pose manually to make it look better, but it's still not quite right. This has a knock-on effect when it comes to using animations from the Unity asset store, as the rotations of these joints are effectively offset. Instead, it looks like the legs a spread apart a little, and the toes point outwards. However, I'm having issues when it comes to animating the characters, as Unity Mecanim isn't putting the characters into an exact T-pose when I use the humanoid rig. I've got a fairly decent workflow going to work with the characters, using special shaders for double-sided materials and hair, and everything's looking fantastic! 3 and 8 Female 3 and 8 Female(s) 8 and 8.1 Females 8 8.1 and 3 Females and 8.1 and 8.1 Females and Genesis 3 Character and Hair Bundle Christmas Tree Clothing and Hair Bundle dforce Sweet & Sexy Dress Two G3FG8F DMs WHITE Spring - Collection 6 Donut Smile for G8F and GF8. ![]() I'm using Daz Studio Genesis 8 characters for a Unity project in order to create immersive scenes that the participant can interact with. ![]()
0 Comments
Leave a Reply. |